![]() ![]() Create a project while experimenting with different, mixed media techniques.Create artwork that adheres to the specific elements and chosen adjectives and descriptive phrases.Identify and describe elements of art (color, shape, line, feeling).Develop a wide range of adjectives and descriptive phrases.Vocabulary: mixed media, collage, adjectives, materials, descriptive, wax resist, color wash We recommend completing Language of Art Lesson Plan #2 before beginning this project. The collage will be constructed in stages to build up depth and illustrate, in layers, the chosen descriptive words. The children will create an artwork using mixed media to structure a collage. Language of Art Lesson Plan #3 – Who Are You? Use the words they have explored to create a work of art.Create their own list of adjectives and descriptive words.Use language arts to learn about descriptive words and their use to describe works of art.Vocabulary: descriptive phrase, work of art or artwork, color, shape, line, feeling The second will have children creating a drawing based on adjectives and descriptive words from a friend or fellow student. The first will teach children about adjectives and descriptive phrases to help describe the color, shape, line and mood within works of art. Language of Art Lesson Plan #2 – Descriptive Words and YouĪfter participating in a discussion about the Language of Art as a visual language and Language Arts as a written language, children will be involved in a two-part assignment. Draw out or sketch ideas from technical notes, dreams, or assignments.Create and implement, from a list of ideas, projects that are worked on outside the classroom.Use various media to create the cover design of the sketchbook.Describe and demonstrate the process of simple bookmaking.Create and assemble a sketchbook from assorted materials.Vocabulary: journal, sketchbook, stitching, inspire, explore, elements, elaborate, influence, mistakes This sketchbook should be put together with a personal touch. They can also be used as a communication between teacher and student. The finished product will allow the children to use these books as visual journals for sketching, writing poems, technical notes or any other art related information. It will introduce children to the basics of making a hand made book to record that language. This lesson touches on the concept of a language of art, the visual language. Language of Art Lesson Plan #1 – How to make a Sketchbook Objective: Use the language of art to create a story with a clear sequence of beginning, middle and end, then employ the proper media to develop the concept and story line. Vocabulary: comic book, storytelling, emotions, sequence, language of art, media Children will create their own comic book, relating stories using pictures from current class subjects, or stories from their own experiences. ![]() But in this assignment, we’ll use only the visual language – just like Michelangelo did on the ceiling of the Sistine Chapel. Stories are often told through the combination of visuals and words. Objective: Use visual elements to create symbols for words, then create symbols for multiple words to build sentences.Ĭreativity Builder #2 - Make a Comic Book Vocabulary: Language of Art, symbol, Egyptian, hieroglyphics, message, visual elements, media, figurative, abstract, composition Then they lay out and design these symbols into a final artwork. In this assignment, children create their own language, or “code” for common words, then build sentences. For example, Egyptian hieroglyphics use pictures, or symbols, instead of words. In some cultures, art is closely related to language. Through these historical figures children learn that failure is an essential part of the learning process on the way to finding their own individual style.Ĭreativity Builder #1 - Create Your Own Language These artists shared a passion for art and innovation, as well as having very individual styles. Throughout Creativity Express, children learn to record their ideas and feelings using the language of art.Ĭhildren are introduced to Leonardo DaVinci, Michelangelo, Salvador Dali and Paul Gauguin. From cave paintings describing a successful hunt, to classical portraits and landscapes, to modern art and sculpture, all artists are conveying a story, a message or a feeling through the language of art. What is the Language of Art? Art is a universal way to communicate visually. What is it? Why is it made? What does it mean? Who makes it? How do I understand it? Children begin by exploring the 'Language of Art'. The first two lessons of Creativity Express begin with the basic questions children ask about art. ![]()
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To force a pull of an image for a specific architecture, use the following: $ docker pull -platform=linux/arm64 /openjdk/jdk:17-mariner Your container runtime shall pull the right image based on your environment. ![]() The images above are offered for both amd64 and arm64 architectures. ![]() Note: Images for OpenJDK 8 ship with binaries of Eclipse Temurin, from the Eclipse Adoptium project. The following table shows the tag to use for your Linux distribution and JDK version. To pull the latest image for a specific tag, use the following command: docker pull /openjdk/jdk: The images are published in the Microsoft Container Registry located at /openjdk/jdk. We currently provide Linux-based container images for Ubuntu 20.04 and Microsoft CBL-Mariner. This article provides information on the available container images for the Microsoft Build of OpenJDK. ![]() ![]() To reactivate your Office applications, reconnect to the Internet. 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Learning to the broader civic tech community Before we conclude our partnerships, we work to ensure that our partners are capable of managing digital products in production without our staff, and transition tooling to the partner. We also support our partners to learn how to deliver continuously in production. As we conduct our initial product development, we establish a baseline of the skills and resources needed for the partner to sustain their work.įor some projects we support our partners in launch since there are a lot of security, compliance, and user support activities required for a launch in government, and our experience helps us mitigate those risks. In our discovery work, this means identifying a critical first slice of capacity building which is often around introducing a government program manager to digital product ownership and agile methodologies. We often think about coaching and what the agency’s product management capabilities are in our work from the beginning. We want to build products that our partners can successfully manage in production after our 18F engagements conclude. Our partners face certain challenges, and there are times when an industry partner may make more sense to conduct the product delivery, development, and design. ![]() We launch the product and continue to deliver the product in production. We then work to mature the product for launch by developing the minimum set of features that will provide the most value to our users at launch, undergoing security testing, and establishing product metrics, and system operations like release management. We also use our initial product development to chart a course for security authorizations. We also determine whether our initial prototypes will meet the long-term needs or technical constraints of our partner and either scrap them for a pre-production software or mature the codebase from a prototype into pre-production. We work with our partners to define a product roadmap from the learning of our initial iterations. We test those assumptions through usability testing and iteration of the product. We then mitigate both project and product risks by starting to build out initial feature sets of working software: either as throw-away prototypes or as slimmed down versions of the future production product. We conduct end-user research, stakeholder research, and technical discovery to see what might be the highest value and most feasible place to start. We use human-centered design to validate the mission and problem or identify a need, and lean methodology to prioritize a first slice of work. The ultimate goal of our product delivery work is to introduce a new or modernized digital product that will reduce administrative burden for the public. As we roll off an engagement, we ensure the partner is not reliant on 18F tools, and resources are transferred to the partner. Then, in our discovery phase, we align with our partner on the first slice of product development work and capacity building, and determine if that is within 18F’s capabilities. ![]() In the kickoff phase of our work, we align with the partner on the scope from the initial agreements phase. We aim to have a productive working relationship within the 18F team and with the partner. We make sure we have the appropriate paperwork and support to kick off the project. This can mean introducing new agreements, adjusting staff, or revisiting the project scope or deliverables as the project progresses. Throughout the engagement, we want to make sure that we are aligning stakeholders, monitoring our budget, and providing the appropriate resources to a project. Post-18F sustainability and capacity building Learning to the broader government communityīuilding a partner environment for delivery.To support these outcomes, we set up our work to track on four levels: At 18F, we partner with government agencies to help them deliver new or modernized digital services and help set them up for success after we conclude the project. ![]() ![]() ![]() And don't sign up for a software subscription model. 4 What do we think about the Easy Duplicate Finder The EasyDuplicateFinder is lightweight, and it does not consume much of your hard drive space. Managing duplicate files with Easy Duplicate Finder on your PC or Mac is fast, easy and fun.asy Duplicate Finder has powerful features that will help you find and remove. Just drag and drop folders into the program window and start the scan. Or, buy Gemini off the Mac App Store only. Easy Duplicate Finder will do the rest and delete annoying duplicates from your PC or Mac. I am unsure if MacPaw allows a fully functional trial from their website. I'm only suggesting SetApp as you'll that way get the full version of Gemini and such for the purpose of testing all this out. Remember to stop payment to SetApp right after the signup unless you're willing to pay for using software on a monthly basis. I would suggest signing up for a free SetApp trial and look at both Gemini and CleanMyMacX seeing SetApp is a MacPaw software subscription service. Easy Duplicate Finder Portable is a powerful, lightweight, and easy-to-use tool to quickly find and delete duplicate files on your PC. Dupeguru is a free app and cross platform, but it doesn't have a function that keeps an eye out for duplicate files with a background helper.ĬleanMyMacX would probably have a similar function as mentioned in another comments. Do not use I bought duplicate finder Do not use I bought duplicate finder software with 60 days' money back I decided straight away I did not want it and asked for a refund but they just ignored me, still waiting over a 2months now Be warned the software is rubbish wipes out files and photos. The best de-duplicator is still however, for me, dupeguru. Gemini, also from MacPaw, can do this by installing a background helper that allows the user to add certain folders / drives to be kept under duplicate supervision Easy Duplicate Finder will instantly scan your computer for duplicate files and display them in an easy to understand report. ![]() ![]() ![]() All tile must be installed properly for these conditions to be met. Some tile requires sealing during the installation process in order to withstand exposure to water. Waterproof or water-resistant tile is suitable for all rooms in the house including kitchens, basements, and bathrooms. Waterproof and water-resistant designations refer to the product’s ability to withstand moisture and spills. The body color of the material is indicative of the country of origin’s raw materials. ![]()
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![]() ![]() ![]() You can insert the following code into an HTML page, it will appear perfectly. ![]() Hello World! in SVGĮxample of a minimal program, running on all modern browsers. Save the capture, as a PNG or JPEG file.įOP is a java tool from Apache to convert SVG to PDF.Display the SVG file with a modern browser.In background task for the current window and client. Use a capture tool such as IrfanView or XnView or a specialized tool as MWSnap, and start capturing.Set the screen to a resolution high enough to display the whole image.This is easy, just export the image in the raster format. Incorporates and extends SMIL, the animation language.Ĭonverting SVG to GIF, PNG, JPG or other raster image Using Batik.DOM: included in SVG and compatible with DOM 2 plus event handling.Stylesheet: styled either by CSS 2 or XSL.XPointer: syntax for referencing element.The following XML extensions may be used on SVG documents: It is compatible with HTML 4.0 and XHTML 1.0 Produced by application, statistics for example, to be turned directly into XML may be translated into SVG with an XSL definition. We can build a game with both SVG Canvas. Or a drawing may be made with Inkscape to produce a file that is embedded in an HTML page. But we can automatically generate SVG content from data taken from a database to convert them into graphics. We generate content directly into Canvas in the page with JavaScript code. Canvas is just a tag that displays dynamic content, the result of a JavaScript program.SVG is a descriptive language, composed of tags that make up a page, or incorporated into a web page.switch: a list of alternative elements with conditions for one selected.g: a container for grouping graphic elements, used as partial canvas.Symbol: reusable object as flowchart, electronic symbols.Graphical shapes: rect, circle, ellipse, line, polyline, polygon.Property: a parameter for how to render the document.Viewport: a rectangular region in a canvas.Events may be assigned then to SVG elements.įor Java programmers. DOM (Document Object Model) is an object oriented representation You need also to manipulate the SVG document from a scripting language withĪ DOM API. If you want visually build a SVG document, you need for a component that canĭisplay SVG content and let the user interact with that content (insert object, Provides a such Java canvas named "SVGCanvas2D" that convert your To build a SVG document you need for a canvas. In the same manner you can save an image taken from a web page, youĪ SVG file has no doctype but an informative svg tag instead: Inserting symbols or images at coordinates.Ī SVG file must have the ".svg" extension under Unix and Windows.Ī compressed, zipped SVG file must have the ".svgz" extension.Stroke: painting the outline of a shape or text.Fill: painting the content of a shape or text.Embedded with the include tags: img src, object, applet, iframe.Inserted into a HTML page in tag, see example below.As a standalone web page, loaded directly or through a link tag.It is viewed with a commonīrowser with a plug-in, or a special viewer. How to use SVG?Ī SVG file is an XML document with graphical tags. SVG is a standard defined by the World Web Consortium and may be freely usedĪt production or end-user level without license to pay. You can turn XML numeric data intoĬompared with Canvas, SVG is better suited as a format for graphics produced with a drawing program, to be integrated into a web page, while Canvas is better for graphics dynamically created in the page when it appears.Ĭompared to a bitmap picture, SVG has the advantage of resizing without loss in definition, and allows interaction with the user.īuilding and allow a user to visit it by selecting locations. SVG allows to put graphics inside a web page, or a desktop document thatĬan interacts with textual data. ![]() ![]() The exposure captured using the primary imaging camera is not negatively affected whatsoever, thanks to the design of the pick-out prism. This ingenious design allows you to use the same starfield that is being imaged as the one being used for guiding adjustments. Inside of the guider body lies a prism, this prism lets light pass through it to the primary camera sensor, as well as send starlight up to the guide camera. In this scenario, I need to use the supplied spacer that comes with the Lumicon Easy Guider for the correct spacing. When autoguiding with the iOptron SkyGuider Pro and the ASIair, you need to select On-Camera-ST4 in the telescope settings.īecause I am using a one-shot-color dedicated astronomy camera, I am not using a filter wheel like I would with a monochrome camera. I was unable to connect to the ASIair using the SkyGuider Pro at the time of writing, but the ZWO support team has provided assistance to get me sorted out for next time! This monochrome guide camera not only fits perfectly into the Lumicon Easy Guider but can be controlled using the ZWO ASIair app along with my primary imaging camera. My guide camera is another ZWO ASI camera, the ASI290mm Mini. The Easy Guider has an internal pick-out prism, which directs some of the light passing through the telescope to the guide camera I have fitted to the Easy Guider. The Lumicon Easy Guider sits between my ZWO ASI294MC Pro camera and the 2″ adapter of my telescope. There are more benefits to off-axis guiding over a small auxiliary telescope setup, but first I’ll discuss the exact OAG I am using with my William Optics RedCat 51 refractor telescope. In this post, I’ll use a Lumicon Easy Guider to guide my equatorial telescope mount for astrophotography. Even small adjustments to the camera position can make the difference between sharp stars that are perfect for guiding, and ones that are completely out of focus. The only challenging part was finding the right focus position for the guide camera. This system utilizes a Starlight Xpress Lodestar X2 guide camera, and it has worked exceptionally well from day one. The Lumicon Easy Guider, a Starlight Xpress filter wheel, and an off-axis guider to autoguide my Sky-Watcher EQ8-R Pro telescope mount (shown below). What is an Off-Axis Guider (OAG)?Īn off-axis guider (OAG) sends starlight to your guide camera using an internal pick-off prism that collects light running off of the telescope axis.Īn OAG allows you to utilize your primary imaging camera and telescope for autoguiding, without the need for an additional guide scope.Īt the time of writing, I have used two of-axis guiders for astrophotography. ![]() Off-axis guiding with the iOptron SkyGuider Pro. Simply put, autoguiding allows you to take longer tracked exposures that are free of trailing. This can include the periodic error of the equatorial telescope mount, wind, and even polar alignment. An autoguiding configuration can dramatically improve the tracking accuracy of your existing equatorial telescope mount.Īutoguiding can correct problems that come up when you’re trying to track the night sky as accurately as possible. When it comes to long exposure deep-sky astrophotography, autoguiding is often a necessary step towards collecting sharp images on a consistent basis. ![]() |
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